Mega Man may not have the iconic reach that Mario has (very few video game characters do) but the Blue Bomber is still a pretty huge deal. Much like Super Mario Bros. made Mario a household name, Mega Man 2 is the game that put everyone's favorite blue robot boy on the map. You've already heard all of the praise there is to be said about this game. The genius level design, the weapons you score from Robot Master, the super catchy soundtrack; everyone knows all about that stuff. Instead of talking about why Mega Man 2 is so great, we're going to discuss the blemishes. Many critics and fans don't even point these things out. I find that rather odd because quite frankly, Mega Man 2 has some pretty glaring flaws.
|These things are so OP, they make all the other weapons|
pretty much worthless!
|Getting through without the Time Stopper|
is doable. It just takes memorization. And really
Heat Man's level is infamous for containing what might be the most hated use of the series' staple Appearing Blocks (also know as Yoko Blocks). You run into these things early on in the stage but it isn't until a little after the halfway point that they induce rage. The Yoko Blocks start appearing over a long pool of lava and eventually lead to a long bottomless pit. You can either try to memorize the pattern of the Appearing Blocks or kill Air Man and get Item-2 to bypass the blocks altogether. The later option is highly recommended because this section of Yoko Blocks quickly overstays it's welcome. Novice players that go into Heat Man's stage before defeating Air Man? Sorry, you guys are so screwed.
Shortly after entering Quick Man's stage, you'll hear this obnoxiously loud noise. That annoyance would be lasers and they are deadly as they are painful on your ears. These things will kill you upon contact and you'll always have to deal with them during the stages vertical sections. The are two sections where you'll have to descend while avoiding loud, yellow death. The first section isn't too bad but a new player will more than likely lose several lives before they know how to properly navigate these areas. Section two is where it really gets crazy. The second section of death lasers go on for a total of seven screens. Unlike the first section where you could damage boost through, you are afforded no such luxury here. The lasers in Quick Man's stage are very much trial and error gameplay for those that wish to get through these areas without any sort of assistance. You can use Flash Man's Time Stopper to make it much easier on yourself but you'll still have to hustle while the lasers are frozen.
|Using the blocks over this stupidly long section|
isn't really fun or rewarding.
|If you didn't hate wall mounted guns before, well, today|
is a good day to learn.
Dr. Wily stage 6, the final level is short but has this dropping acid that can cause major damage if you take a hit, much like the final boss himself. When you enter the boss chamber you see Dr. Wily change into some bizarre alien creature. This boss is only weak to the Bubble Lead and if you don't have much of it left or you used it all up, you're screwed. Not only do all your other weapons cause him no harm, they actually replenish his energy!
I may as well mention that getting a game over does replenish your weapon energy and you've got infinite continues. But a game over also wipes out your supply of Energy Tanks, which can make getting through those last few bosses even harder. Wily stages 5 and 6 have to Energy Tanks to be found.
Mega Man 2 is a lot of people's favorite Mega Man game. I myself, like the game a lot. However, no game, no matter how great, no matter its impact on a series is immune to criticism. For all Mega Man 2 does right, it gets a number of things wrong. Even the original Mega Man? Buggy and glitchy as it was, did not pull crap like Boobeam Trap. Heck, none of the later games have the late-game-halting-issues that Mega Man 2 does. Yes, they can all be prevented, but you have to know about them before hand and that isn't good game design. We wouldn't ignore these things today so, Mega Man 2, while great in many other areas, doesn't get a free pass just because of what it did for the series.